Class Node

java.lang.Object
com.codename1.ui.scene.Node

public class Node extends Object

Encapsulates a Node in the scene-graph. This wraps a component (the "renderer" of the Node) and an associated transform that describes where, in the 3D space of the scene graph the component should be rendered.

Deprecated

For internal use only.

  • Field Details

    • scaleX

      public final Property<Double,Node> scaleX
      The scale to apply to the node, along the x-axis.
    • scaleY

      public final Property<Double,Node> scaleY
      The scale to apply to the node along the y-axis.
    • scaleZ

      public final Property<Double,Node> scaleZ
      The scale to apply to the node along the z-axis.
    • layoutX

      public final Property<Double,Node> layoutX
      X-coordinate in the Scene-graph where node should be rendered.
    • layoutY

      public final Property<Double,Node> layoutY
      Y-coordinate in the scene graph where node should be rendered.
    • layoutZ

      public final Property<Double,Node> layoutZ
      Z-coordinate in the scene graph where node should be rendered.
    • translateX

      public final Property<Double,Node> translateX
      X-translation to apply to the node.
    • translateY

      public final Property<Double,Node> translateY
      Y-translation to apply to the node.
    • translateZ

      public final Property<Double,Node> translateZ
      Z-translation to apply to the node.
    • rotate

      public final Property<Double,Node> rotate
      Rotation to apply to the node. In degrees. Node is always rotated around its center.
    • localCanvasZ

      public final Property<Double,Node> localCanvasZ
      The depth of the coordinate at which the renderer should paint itself. By default nodes will have no depth, and renderer will be painted onto a rectangle on the Z=0 plane. If you need to perform 3D rotations, you may want to give the node depth by setting the depth of #boundsInLocal and changing the #localCanvasZ to something other than 0 since the node will be rotated at its center point.
    • opacity

      public final Property<Double,Node> opacity
    • rotationAxis

      public final Property<Point3D,Node> rotationAxis
      The rotation axis around which rotations should be performed. (0, 0, 1) results in a rotation around the z-axis, (1, 0, 0) results in a rotation around the x-axis, and (0, 1, 0) a rotation around the y-axis.
    • boundsInLocal

      public final Property<Bounds,Node> boundsInLocal
      The local bounds of the node (without any of the transforms applied to it).
    • visible

      public final Property<Boolean,Node> visible
      Flag to indicate whether the node should be visible or not.
    • paintingRect

      public final Property<Rectangle, Node> paintingRect
      The painting rectangle, into which the renderer should be painted inside the node's local bounds.
  • Constructor Details

    • Node

      public Node()
  • Method Details

    • setRenderAsImage

      public void setRenderAsImage(boolean t)

      Sets the render as image flag. True to render this Node as an image.

      Parameters
      • t
    • addTags

      public void addTags(String... tags)

      Adds tags to this node.

      Parameters
      • tags
    • getBoundsInScene

      public Rectangle2D getBoundsInScene(Rectangle2D out)
    • removeTags

      public void removeTags(String... tags)

      Removes tags from this node.

      Parameters
      • tags
    • hasTag

      public boolean hasTag(String tag)

      Check if this node has a tag.

      Parameters
      • tag
    • getLocalToParentTransform

      public Transform getLocalToParentTransform()
      Gets the transform to use to transform the Node into its parent node's space.
    • getLocalToSceneTransform

      public Transform getLocalToSceneTransform()
      Gets the transform to use to go from the local coordinates to scene coordinates.
    • getScene

      public Scene getScene()

      Gets the scene that this node is attached to.

      Returns

      the scene

    • isNeedsLayout

      public boolean isNeedsLayout()

      Returns true if this node needs to have its children re-laid out before rendering

      Returns

      the needsLayout

    • setNeedsLayout

      public void setNeedsLayout(boolean needsLayout)
      Parameters
      • needsLayout: the needsLayout to set
    • getStyle

      public Style getStyle()
      Returns

      the style

    • setStyle

      public void setStyle(Style style)
      Parameters
      • style: the style to set
    • contains

      public boolean contains(int x, int y)

      This can be used to hit test pointer events against this node. It checks whether a given absolute (x, y) coordinate hits the node.

      Parameters
      • x

      • y

    • findNodesWithTag

      public Collection<Node> findNodesWithTag(String tag)
    • getLocalToScreenTransform

      public Transform getLocalToScreenTransform()
    • render

      public void render(Graphics g)

      Renders the node onto a graphics context.

      Parameters
      • g
    • renderChildren

      public void renderChildren(Graphics g)

      Renders the node's children.

      Parameters
      • g
    • getRenderer

      public NodePainter getRenderer()
      Gets the renderer component for this node.
    • setRenderer

      public void setRenderer(NodePainter comp)

      Sets the component that should be used to render the node's contents.

      Parameters
      • comp
    • add

      public void add(Node child)

      Adds a child node.

      Parameters
      • child
    • remove

      public void remove(Node child)

      Removes a child node.

      Parameters
      • child
    • layoutChildren

      protected void layoutChildren()
      Can be overridden by subclasses to layout children. Called before node is rendered.
    • getChildNodes

      public Iterable<Node> getChildNodes()
      Gets the child nodes of this node.
    • getChildCount

      public int getChildCount()
      Gets number of children in this node.
    • getChildAt

      public Node getChildAt(int index)

      Gets child node at index.

      Parameters
      • index
    • hasChildren

      public boolean hasChildren()
      Checks if node has children.
    • removeAll

      public void removeAll()
      Removes all child nodes.